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Posts Tagged ‘Review’

Dhobi Ghat – of Art enabled in a study of class distinction

24 Jan

This essay is not a review and hence delves headlong into discussing what a filmis and has no room for plot points. While it is best read after having seen the film, I hope you enjoy it even if you haven’t seen it. It is spoiler free as far as I can see, but please feel free to ignore this to maximize your enjoyment of the film.

Dhobi Ghat

Dhobi Ghat, or as we say it here in Chilli Crab country, Dhoby Ghaut, is many things at once, but most strongly for me it (is a love letter to Mumbai that) talks about the relationship between the upper, privileged class and the lower to lower middle class that enables them, creates the essence of Mumbai. It also is about art and our relationship with it and this straddles the first theme almost completely. It is also about loss, betrayal, loneliness, regret, and hope – likely in that order – but those are byproducts of a film that chooses to lavish a lot of detail and nuance on to each character.

The biggest strength about the filmmaking on offer here is that each story strand is complete in and of itself. Munna has a coming of age arc, a reality slap that grows him up in an instant, while Shai and Arun’s stories are about finding the art within, though Shai has a lot to find about herself, while Arun needs to come to terms with his loss of emotion. Yasmin has the most poignant arc – that of innocence robbed – and it affects all the other stories more than it lets on. (Her happiness and grimness affect Arun, whose muse she has unwittingly become, but notice how his change in mood also affects the other two protagonists in profound ways).

The reason that Kiran Rao lets that happen to an offscreen character (and the most cheesily written – with a distinct lack of visual poetry in her scenes, Rao chooses to give her actual verbally poetic lines, which are poorly thought through. No matter her strengths as a director, her command of Hindustani isn’t as strong, often resorting to clichés in her lines for Yasmin. Then again, there aren’t too many words or turns of phrases left that Bollywood hasn’t mined) is not just to develop her as a valid, fourth story. Rao is trying to create a distilled vision of her artistic world view; it’s key for her to show us through her medium of choice the different relationships that artists have with their muse and how it effects them and vice versa.

There is no doubt in my mind that Munna and Yasmin’s stories – just as their social class as depicted in the film – are here to help Shai and Arun create their art and make them realize important things about themselves. This distinction between the privileged and the ones that enable their privilege is very clear in the structure of the film. It takes a moment of genuine selflessness on Munna’s part to make Shai , a fledgling photographer, realize something about herself. Similarly Arun’s final moment of truth comes through Yasmin’s final moment of admitted emotional incapacitation. Munna and Yasmin go through their transformations independently of these; their very real and tangible problems forcing them to grow up and lose their innocence. The working class enables the art and the emotional closure in the privileged in Rao’s Mumbai, and never the other way around.

A wondrous glimpse of the sheer derring-do of this class comes in a small moment when a bai’s daughter impromptu recites Tennyson while her mum admits she is more into poetry and dance than other subjects. Rao seems to concede that dreams and dreamers in her Mumbai come from elsewhere too, just that her story seems to be about these people. Probably her Mumbai will either crush that young girl as it crushed Munna and Yasmin, or it will make her a celebrated artist moving in higher strata of society just like Shai and Arun.

To be fair, the class politics are beautifully drawn: especially with Munna as he plays different roles that satisfy different needs. He is the dhobi, the rat killer, the muse, the confidante, the guide, the drug supplier, the boy toy, and ultimately the single most enabler of emotional catharsis for Shai. Little moments that show different working class people are equally well drawn – this mumblecore film is not beyond incessant navel gazing – to a point where it seems like the anti Oye Lucky, Lucky Oye (this film is about the BoBos and the privileged, with nicely drawn details of the working class, while OLLO told a well thought working class story with well drawn bourgeois characters).

The class politics are only the text though – the film speaks on a lot of levels to a lot of people. A close friend mentioned she thought it was about unfulfilled and nonreciprocal love, and how the film refuses to love us in return too. To me the biggest subtext was the creation of art and the different ways we treat and respond to our muse to create art. Shai’s best pictures (and her most prolific photography) comes after she has been emboldened by her relationship with Munna, where she confirms herself of the reality of the person before she can tackle his life. Arun’s fractured relationships have left him unfeeling – he calls Mumbai his muse and whore, but without feeling. He likely thinks hasn’t given anything back for the privilege of taking Mumbai in completely, until he realizes he has. Moving apartments to be in the middle of lower middle class Mumbai he finds more than he bargains for, and after he has created his masterpiece, goes back to the safety of the mechanical (his next apartment overlooks factories).

Arun’s arc and his relationship with his past and his art are probably the most complex, and ultimately the most heavy-handed. That his past has stopped him from having emotional closure comes a full circle when tapes from the past spark his creativity. Very visibly – well, very obviously his moods shift as he goes through the tapes. It all comes together when he displays a genuine, visible emotion for the first time in front of a silent neighbor. The neighbor being the stand in for the audience to the creation of art – they do not share in the creative process, and yet enjoy the naked emotions of the artist laid bare in front of them. Yet silent, forever. This irked me quite a bit – Rao seems to dismiss anyone who watches her art as a silent spectator, with nothing to add, while at the same time she seems to derive inspiration from the very people who are her audience.

Despite Aamir’s bit not working wholly for me though – I cannot urge you enough to go watch this film. There is a lot going on; it is also an immigrant story about outsiders trying to find a place for themselves in Mumbai. It begins with three characters moving houses and ends with two of them moving again. A city in motion constantly making people move too seemed apt, but it is hardly anything Rao dwells on. Ultimately I think her treatise on Mumbai is a little fractured, but never less than whole. Her stories cover what it is to be Mumbai and to be in Mumbai at the same time, even if the Mumbai on screen is her Mumbai.

 
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Posted in life, movies

 

Sherlock Holmes

15 Jan

Where I review the new Sherlock Holmes film.

Sherlock Holmes

I can find faults with the film all day, but I can equally find good things to say about Downey Jr.’s and Law’s amazing work. Sherlock Holmes is not a flawless film, but it is immensely enjoyable, and definite good times at the cinemas. It doesn’t require you to keep your brains at home, but neither does it necessarily stimulate it. It’s the Holmes-as-action-superhero conceit, and it works stunningly.

More at Fullhyd.

 
 

What’s wrong with Killzone 2?

04 Mar

Killzone 2 for the Sony Playstation 3

Somewhere between Edge’s Killzone 2 7/10 review and its impending release to the teeming masses, the intarwubs caught fire.

PSX extreme (in a turn of events too ironic to count, I refuse to link to ‘em), went ahead and published a piece admonishing Edge’s review as unworthy of the game, and their score an attempt at getting more publicity by being a contrarian. This particular article was also a subject of one of the best examples of fun games journalism in recent times by Destructoid’s Jim Sterling.

Long story short, a lot of people were upset, and thought anyone who thought Killzone 2 was anything short of life-changing was completely demented. Well, call me delirious and paint me monkey, because I wasn’t too impressed either.

Do take into account that I am the curmudgeonliest of gamers, and games like Gears or War 2 or Halo 3 have often felt my righteous and completely futile ire. My personal game of the year for 2008 would probably have been World of Goo or Professor Layton.

Regardless, I do love me my shooters. That I play almost all that come out is some bizarre fascination with the genre, or my complete lack of pragmatism. I did try on KZ2 with the same morbid sense of optimism that this is the next best thing in shooters. It’s not. It’s fine, by all means, in fact it’s pretty much exemplary in a lot of fronts. But it’s yet another shooter.

At first look it’s gorgeous, no doubt. The smoke, the explosions, it’s all sensory overload, and it gets the job done in convincing me that it is the best looking game I have played ever. Beatzo called me the other day asking about it, and I shared his enthusiasm about how good this game looked.

Then I looked at the little details. The plain geometry; straight edged and out of a 2004 era shooter. The shady looking rubbish sacks. The blurry, gray, ground and building textures. Wow. Almost didn’t see ‘em.

Killzone 2 for the Sony Playstation 3

No doubt, the presentation is still rock solid. The NPC and NME models look great, the animation is wildly awesome. The effects are shattering in their execution. But is it the game that crosses all graphical boundaries and takes the medium to a whole new level? Hardly.

The gameplay itself is great fun. I loved mowing down enemies, and the fact that you die often meant I quickly learnt to take cover and make intelligent choices. The enemy AI is quite good, and moving from set piece to set piece, the adrenaline level is at a constant high. You love it too, if you learn to ignore the hokey and gutter mouth (at the same time!) writing.

And then lethargy hits you. The game shows you all it’s tricks within the first few hours. The default gun is indispensable despite the newer ones they keep throwing. The levels are linear as hell, and save a few moments, it’s all rote shooter territory. Cover, shoot, forward. Miles and miles of industrial interiors with nothing interesting to do or see reminded me of the misstep that was Quake IV.

I like driven, visceral shooting experiences, and Killzone 2 does not cut it. It’s good, but it’s NOT phenomenal. Making a shooter is not as easy as drawing a corridor, placing a few barrels and spawning 5 men with guns. Too often we are numbed into thinking games can be objectively measured in their quality by their graphics, sound, AI or whatever. The IGNs and the Gamespots of the world have taught us that games are a sum total of their parts.

This, I submit, is why the Gamespots and IGNs cannot help heaping praise on this game, calling it nothing short of a masterpiece. But for those old fogeys like me who understand that a shooter is the moodiest, trickiest genre to make games on, where the ‘feel’ of the shooter, the thrill of control is more important that purdy graphics, we demand more of a game purported to be the second coming. I demand more of you Killzone, not because you were my last hope, but because you said you were the new generation – the next generation even.

Valve still can’t be beat, then. I can’t describe the way the controls in Left 4 Dead felt when I played it last year. I could see it in the controls, the way ti moved and felt that this was a great shooter. I hate to side with the contrarians, but this game left me strangely unaffected. It’s good, it’s not great, and I think if a mature magazine reviews it maturely, I can understand their point of view.

I have no mercy intarwubs. I will fuel the fires with my little matchstick of a blog.

 
 

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