RSS
 

Archive for the ‘videogames’ Category

A S3rious place in a S3rious world

02 Sep

Arkham Asylum

Batman. Arguably the biggest comic book character, undeniably the most popular superhero, and a franchise with a varied and mixed mythology, with interpretations as many as there are different psychologies.
There is something that makes serious comic book authors indulge in their most psychologically out there fantasies when they write the bat. After all, aren’t they all answering the eternal question: what makes batman, Batman?
To me, Batman is defined by his acute neuroses, and the mad-attract-the-mad world he lives in. His inner demons make him relentlessly put the cape on and impersonate a bat – his outer ones won’t let him quit that cycle.
If being Batman means relentlessly pursued by the insanity of The Joker that makes you feel that everything is a trap, if it means knowing that the Scarecrow won’t rest until he has pervaded your mind, if it means you are sure of your physical prowess, and have fought the fight in your head even before it starts, if it means using the dark as your friend – not a stealth maneuver but a weapon of choice – until you have methodically taken out whatever thugs pose as obstacle between you and your ultimate prey, if it means being a panther like predator, and always being prepared, if being Batman means all those things, the new Arkham Asylum game from rocksteady has nailed it.

I am Batman.

Batman Arkham Asylum game

The masterful voice acting by Kevin Conroy and Mark Hamill starts you off in writer Paul Dini’s what they puport to be Batman’s Worst Night. The setting means you fight Harley Quinn, Killer Croc, Bane, Poison Ivy, Clayface and the Clown Prince of Crime one after the other, interspersed with some detective work. Being a detective, by the way is not only the only way to progress (following Gordon’s Cigar smell is your only pathfinder), it is also actively encouraged by The Riddler who keeps pissing in you ear about these riddles, the solution of which is usually a quick thorough scan of the environment away.

Then there’s the combat. There are no insane combos to remember or hajaar buttons to press. It’s all timing and direction, which gives enough depth, but also takes away the frustration. That it looks fantastic and the music is channeling Zimmer and Howard’s masterful score from the Nolan films is something you notice only when the game lets you stop for a breather, which is never often.

rocksteady has made the definitive Batman game, as well as the best comic book superhero game. Equal parts Metroid and Bioshock in its gameplay inspiration, this on stands out as one of the best gaming experiences I have had this year. Anyone who is a fan of anything should be playing this game.

 

Rockstar Games Presents Max Payne 3, coming Winter 2009

24 Mar

Max Payne 3

Official Site: here

Update:

New screenshots and info in Game Informer, out now. Scans available on the interwebs here.

 

What’s wrong with Killzone 2?

04 Mar

Killzone 2 for the Sony Playstation 3

Somewhere between Edge’s Killzone 2 7/10 review and its impending release to the teeming masses, the intarwubs caught fire.

PSX extreme (in a turn of events too ironic to count, I refuse to link to ‘em), went ahead and published a piece admonishing Edge’s review as unworthy of the game, and their score an attempt at getting more publicity by being a contrarian. This particular article was also a subject of one of the best examples of fun games journalism in recent times by Destructoid’s Jim Sterling.

Long story short, a lot of people were upset, and thought anyone who thought Killzone 2 was anything short of life-changing was completely demented. Well, call me delirious and paint me monkey, because I wasn’t too impressed either.

Do take into account that I am the curmudgeonliest of gamers, and games like Gears or War 2 or Halo 3 have often felt my righteous and completely futile ire. My personal game of the year for 2008 would probably have been World of Goo or Professor Layton.

Regardless, I do love me my shooters. That I play almost all that come out is some bizarre fascination with the genre, or my complete lack of pragmatism. I did try on KZ2 with the same morbid sense of optimism that this is the next best thing in shooters. It’s not. It’s fine, by all means, in fact it’s pretty much exemplary in a lot of fronts. But it’s yet another shooter.

At first look it’s gorgeous, no doubt. The smoke, the explosions, it’s all sensory overload, and it gets the job done in convincing me that it is the best looking game I have played ever. Beatzo called me the other day asking about it, and I shared his enthusiasm about how good this game looked.

Then I looked at the little details. The plain geometry; straight edged and out of a 2004 era shooter. The shady looking rubbish sacks. The blurry, gray, ground and building textures. Wow. Almost didn’t see ‘em.

Killzone 2 for the Sony Playstation 3

No doubt, the presentation is still rock solid. The NPC and NME models look great, the animation is wildly awesome. The effects are shattering in their execution. But is it the game that crosses all graphical boundaries and takes the medium to a whole new level? Hardly.

The gameplay itself is great fun. I loved mowing down enemies, and the fact that you die often meant I quickly learnt to take cover and make intelligent choices. The enemy AI is quite good, and moving from set piece to set piece, the adrenaline level is at a constant high. You love it too, if you learn to ignore the hokey and gutter mouth (at the same time!) writing.

And then lethargy hits you. The game shows you all it’s tricks within the first few hours. The default gun is indispensable despite the newer ones they keep throwing. The levels are linear as hell, and save a few moments, it’s all rote shooter territory. Cover, shoot, forward. Miles and miles of industrial interiors with nothing interesting to do or see reminded me of the misstep that was Quake IV.

I like driven, visceral shooting experiences, and Killzone 2 does not cut it. It’s good, but it’s NOT phenomenal. Making a shooter is not as easy as drawing a corridor, placing a few barrels and spawning 5 men with guns. Too often we are numbed into thinking games can be objectively measured in their quality by their graphics, sound, AI or whatever. The IGNs and the Gamespots of the world have taught us that games are a sum total of their parts.

This, I submit, is why the Gamespots and IGNs cannot help heaping praise on this game, calling it nothing short of a masterpiece. But for those old fogeys like me who understand that a shooter is the moodiest, trickiest genre to make games on, where the ‘feel’ of the shooter, the thrill of control is more important that purdy graphics, we demand more of a game purported to be the second coming. I demand more of you Killzone, not because you were my last hope, but because you said you were the new generation – the next generation even.

Valve still can’t be beat, then. I can’t describe the way the controls in Left 4 Dead felt when I played it last year. I could see it in the controls, the way ti moved and felt that this was a great shooter. I hate to side with the contrarians, but this game left me strangely unaffected. It’s good, it’s not great, and I think if a mature magazine reviews it maturely, I can understand their point of view.

I have no mercy intarwubs. I will fuel the fires with my little matchstick of a blog.

 

Battlefield Heroes beta impressions

20 Feb

Meet Aldo Raine

Meet Aldo Raine. In a fan boy-ish turn of events, this is what I have ended up calling my Battlefield Heroes character. I’ve been playing a lot of DICE’s Battlefield Heroes beta lately – and it’s great.

The game is fun, the shooting and the movements are top notch – as is to be expected from the guys who did the original Battlefield.

What is also great is that the pairing is not Axis versus Allies, but a fictional setting – pitting the Royal Army against the National Army, which lets you choose the ‘evil’ side without being genocidal racists. This has its own advantages – you end up on servers with people of varying skill and propensities beating the crap out of each other.

Screenshot

The cartoony look also lends itself to a lot of character customisation – which genuinely makes the game more enjoyable as you gun it out against a horde of ragged mercenaries and pirates and sailors in a colourful world. Not to spoil it further, but there is a huge array of weapons and abilities that can be activated by mapping each to numbers 0 through 9 on your keyboard. Each class – the rugged soldier, the heavy-like gunner and the stealth based commando – gets its own set of abilities that are a huge throwback to Saturday morning cartoons.

People have asked if this is similar to Team Fortress 2 – and I happy to report that it isn’t. TF2 remains a hardcore, gory shooter with a distinct art style. The art style here is superficially similar, but has a more wholesome G rated George Sidney feel to it. If that means anything to ya.

I expect to spend a lot more time in this game.

 

This week’s Gaming Zeitgeist

11 Feb

 
 
 

Linksys Router Setup
reverse phone lookup
310 433 8813
Reverse Phone Lookup
127.0.0.1
192.168.1.1