RSS
 

Archive for the ‘Gaming News’ Category

Yay, Nintendo DS Top Game System Of 2007

12 Dec

This little system saved my gaming soul last year:

Nintendo DS

And this year, it is the single largest selling videogame console.
Via Game|Life:

Nintendo of America says that it has sold over 6 million of the systems through November 30, at a rate of one every five seconds.

Four DS games, all from Nintendo, have sold over 2 million units in the U.S.: New Super Mario Bros., Mario Kart DS, Pokemon Diamond, and Super Mario 64.

Nintendo added that all four versions of its breakout hit virtual-pet software Nintendogs have sold over 1 million units each.

Think about it. One every five seconds. I heart the DS. My favoritest Game console. Remind me to tell you how it saved my gaming soul, though.

 

The Dangers of World of Warcraft

20 Nov

So a re purposed comic for all of you WoW addicts:

wow drunk

It’s a re done comic that explained the devilry that is alcoholism, something that the little kids would have been thankful for. But nooo, you gotta get online and raid that whatchamatcha. Link? Here you go.

 

Assassin’s Creed – The Guest Review

19 Nov

My friend Vikram, or Khaz as the intarwub calls him, posted his thoughts on Assassin’s Creed in the comments of my previous post. Since very few people read my blog, and still very few read the comments, here it is in full glory:

Totally unrelated but you wanted to know about Assassin’s Creed. Let’s get the basics out of the way: graphically, music, voice acting (except for the main character, Alta-ir) is all brilliant and anyone who says otherwise is a big liar. And the size of the gameworld is frankly, astonishing. I’ve unlocked about 5% of the game so far and its already bigger than anything i’ve ever played.

The other thing that’s really incredible is the sheer DENSITY of the gameworld. People, alleyways, houses, buildings, mosques, churches, marketplaces, more people, gardens, libraries, town criers, guard posts, minarets everywhere, an entire second level to cities as you can get anywhere in the gameworld without ever having to walk at street level…its incredible. Think old delhi recreated in 3D and your character given full freedom to run around in it like a ninja monkey. That scene in Monsoon Wedding where Dubey washes his face and heads to his rooftop and you get a panoramic view of Old Delhi? That’s EXACTLY how Damascus looks from the rooftops. And I have yet to visit Acre and Jerusalem! :) There is also a world outside of the three big cities. Towns/guard encampents/massive view towers in the “Kingdom” areas (Outside of the three main cities) which you can visit.

You know the “next gen” phrase that’s always abused, Assassin’s Creed is a good example of true “next gen”. A world of this depth couldn’t have been done on the previous generation of hardware.

On to the gameplay, the parkour element is incredible. Basically, if you can see somewhere, you can get there. There is no limit to where you can go within the world. The game basically says “See that tower a mile away and a 100 feet above you? Yes. Go to it and climb to the top! Really? Yes! WEEEEEE!” Unfortunately, unlike the PoP games where the acrobatics were all manually controlled, here all Alta-ir has to do is hold down right trigger to automatically start climbing. All you have do is point him in the right direction. Keep right trigger and A pressed and he enters free run/sprint mode where he basically rips through the gameworld on crack as long as you point him in the right direction and make sure there is a way to get from one point to another. One point I pissed of a few guards, so entered free run mode, ran up these wooden boxes which were all piled up, hup, hup, hup on three beams, grabbed onto another beam, climbed on top of beam, grabbed on to the wall and clambered up it. I bought the game for the parkour element and it delivers that in spades.

Sadly the game commits the cardinal sin of giving you every one of your items and abilities for the first 30 minutes of the game and then takes them away from you. Thankfully the important ones are given back to you fairly quick.

Where the game doesnt deliver is the actual assassinations. If they’re as easy as my first main target then i’ll just delay them for as long as possible. The process is always the same, investigate (Through eavesdropping and interrogations) and then just choosing the right time to assassinate your target. And getting away from soldiers is easier than you think. The combat system is good though but its a little to easy. Its a sweet little dance/counter system which makes for smooth and silky fights against one soldier or many but it isnt particularly challenging and does get repetitive.

Essentially, its worth a buy and the inevitable sequels it’ll be good to see how Ubisoft Montreal improve the disappointing combat, ai and assassination system. The game offers several fresh ideas and approaches to the normal action-adventure game but its clear the developers asked too much of themselves and couldnt focus on what they truely wanted to acheive. It’ll take a sequel or two before Ubisoft Montreal get this just right but right now i’m just gonna enjoy the game at my own pace. I like it frankly.

Edit: Ok, slight change on the AI comment. Just made it to Acre and i’m having a much tougher time there. Already had like 5 chases within 10 minutes. Seems something’s happened and all the guards are on high alert and all the rooftops and viewpoints are guarded. :( Getting arrows fired in my general vicinity constantly. I was in Damascus for an hour and got chased only twice.

 

Half Life 2 in sixty seconds

08 Nov

While I absolutely don’t like to bugger around with your RSS feeds, all 12 of you, but there is something so perversely funny about the following video that it makes me LMAO, ROTFL, and all other sorts of LOL. So here it is, FYI and FYC:

The story of Half Life 1 and Half-Life 2 (sans Episode 1 and episode 2 of course) in sixty secods. There you have it. Don’t tell me I don’t love you, you Portal playing Team Fortress 2 hating monkeys.

 

Forever Blue

31 Jul

Forever Blue for Nintendo Wii

This… this is gorgeous. It’s beautiful, whatever it is. I don’t know what it’s for, and how you play it, or if it is even a game at all. Maybe it’s a magical disc. Maybe you are like an underwater Harry Potter saying things like “imerativo”(made that up, btw), or “accio”.

Gesundheit.

It’s called Endless Ocean in America, but Forever Blue has this magical ring to it. I’m in love with the videos and the music, though I have no idea what to do with the disc whence I procure it. Oh, Nishitani-san, whatever will you think of next?