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	<title>Samrat Sharma  &#187; Gaming News</title>
	<atom:link href="http://samratsharma.com/words/archives/category/gaming-news/feed/" rel="self" type="application/rss+xml" />
	<link>http://samratsharma.com/words</link>
	<description>gamer/geek/dreamer</description>
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		<title>What&#8217;s wrong with Killzone 2?</title>
		<link>http://samratsharma.com/words/archives/2009/03/04/whats-wrong-with-killzone-2/</link>
		<comments>http://samratsharma.com/words/archives/2009/03/04/whats-wrong-with-killzone-2/#comments</comments>
		<pubDate>Wed, 04 Mar 2009 10:06:22 +0000</pubDate>
		<dc:creator>serioussam</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[rants]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Destructoid]]></category>
		<category><![CDATA[Edge magazine]]></category>
		<category><![CDATA[Killzone]]></category>
		<category><![CDATA[Killzone 2]]></category>
		<category><![CDATA[Killzone 2 Edge Review]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Sony Playstation 3]]></category>

		<guid isPermaLink="false">http://samratsharma.com/words/?p=230</guid>
		<description><![CDATA[Somewhere between Edge&#8217;s Killzone 2 7/10 review and its impending release to the teeming masses, the intarwubs caught fire. PSX extreme (in a turn of events too ironic to count, I refuse to link to ‘em), went ahead and published a piece admonishing Edge’s review as unworthy of the game, and their score an attempt [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://farm4.static.flickr.com/3378/3327265709_ee46091e42.jpg" alt="Killzone 2 for the Sony Playstation 3" /></p>
<p>Somewhere between Edge&#8217;s <a href="http://www.edge-online.com/magazine/killzone-2-the-edge-verdict">Killzone 2 7/10 review</a> and its impending release to the teeming masses, the intarwubs caught fire.</p>
<p>PSX extreme (in a turn of events too ironic to count, I refuse to link to ‘em), went ahead and published a piece admonishing Edge’s review as unworthy of the game, and their score an attempt at getting more publicity by being a contrarian. This particular article was also a subject of one of the best examples of f<a href="http://www.destructoid.com/edge-s-let-s-tap-review-a-disservice-to-gamers-121172.phtml">un games journalism</a> in recent times by Destructoid’s Jim Sterling.</p>
<p>Long story short, a lot of people were upset, and thought anyone who thought Killzone 2 was anything short of life-changing was completely demented. Well, call me delirious and paint me monkey, because I wasn’t too impressed either.</p>
<p>Do take into account that I am the curmudgeonliest of gamers, and games like Gears or War 2 or Halo 3 have often felt my righteous and completely futile ire. My personal game of the year for 2008 would probably have been World of Goo or Professor Layton. </p>
<p>Regardless, I do love me my shooters. That I play almost all that come out is some bizarre fascination with the genre, or my complete lack of pragmatism. I did try on KZ2 with the same morbid sense of optimism that this is the next best thing in shooters. It’s not. It’s fine, by all means, in fact it’s pretty much exemplary in a lot of fronts. But it’s yet another shooter. </p>
<p>At first look it’s gorgeous, no doubt. The smoke, the explosions, it’s all sensory overload, and it gets the job done in convincing me that it is the best looking game I have played ever. Beatzo called me the other day asking about it, and I shared his enthusiasm about how good this game looked.</p>
<p>Then I looked at the little details. The plain geometry; straight edged and out of a 2004 era shooter. The shady looking rubbish sacks. The blurry, gray, ground and building textures. Wow. Almost didn’t see ‘em.</p>
<p><img src="http://farm4.static.flickr.com/3307/3328100226_d780bb52c9.jpg" alt="Killzone 2 for the Sony Playstation 3" /></p>
<p>No doubt, the presentation is still rock solid. The NPC and NME models look great, the animation is wildly awesome. The effects are shattering in their execution. But is it the game that crosses all graphical boundaries and takes the medium to a whole new level? Hardly. </p>
<p>The gameplay itself is great fun. I loved mowing down enemies, and the fact that you die often meant I quickly learnt to take cover and make intelligent choices. The enemy AI is quite good, and moving from set piece to set piece, the adrenaline level is at a constant high. You love it too, if you learn to ignore the hokey and gutter mouth (at the same time!) writing.</p>
<p>And then lethargy hits you. The game shows you all it’s tricks within the first few hours. The default gun is indispensable despite the newer ones they keep throwing. The levels are linear as hell, and save a few moments, it’s all rote shooter territory. Cover, shoot, forward. Miles and miles of industrial interiors with nothing interesting to do or see reminded me of the misstep that was Quake IV. </p>
<p>I like driven, visceral shooting experiences, and Killzone 2 does not cut it. It’s good, but it’s NOT phenomenal. Making a shooter is not as easy as drawing a corridor, placing a few barrels and spawning 5 men with guns. Too often we are numbed into thinking games can be objectively measured in their quality by their graphics, sound, AI or whatever. The IGNs and the Gamespots of the world have taught us that games are a sum total of their parts.</p>
<p>This, I submit, is why the Gamespots and IGNs cannot help heaping praise on this game, calling it nothing short of a masterpiece. But for those old fogeys like me who understand that a shooter is the moodiest, trickiest genre to make games on, where the ‘feel’ of the shooter, the thrill of control is more important that purdy graphics, we demand more of a game purported to be the second coming. I demand more of you Killzone, not because you were my last hope, but because you <em>said</em> you were the new generation – the next generation even.</p>
<p>Valve still can’t be beat, then. I can’t describe the way the controls in Left 4 Dead felt when I played it last year. I could see it in the controls, the way ti moved and felt that this was a great shooter. I hate to side with the contrarians, but this game left me strangely unaffected. It’s good, it’s not great, and I think if a mature magazine reviews it maturely, I can understand their point of view.</p>
<p>I have no mercy intarwubs. I will fuel the fires with my little matchstick of a blog.</p>
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		<title>Battlefield Heroes beta impressions</title>
		<link>http://samratsharma.com/words/archives/2009/02/20/battlefield-heroes-beta-impressions/</link>
		<comments>http://samratsharma.com/words/archives/2009/02/20/battlefield-heroes-beta-impressions/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 08:53:04 +0000</pubDate>
		<dc:creator>serioussam</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Battlefield]]></category>
		<category><![CDATA[Battlefield Heroes]]></category>
		<category><![CDATA[Battlefield Heroes beta impressions]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Heroes]]></category>

		<guid isPermaLink="false">http://samratsharma.com/words/?p=227</guid>
		<description><![CDATA[Meet Aldo Raine. In a fan boy-ish turn of events, this is what I have ended up calling my Battlefield Heroes character. I’ve been playing a lot of DICE&#8217;s Battlefield Heroes beta lately &#8211; and it&#8217;s great. The game is fun, the shooting and the movements are top notch &#8211; as is to be expected [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://farm4.static.flickr.com/3631/3294098117_491561ca4f.jpg?v=0" alt="Meet Aldo Raine" /></p>
<p><strong>Meet Aldo Raine.</strong> In a fan boy-ish turn of events, this is what I have ended up calling my Battlefield Heroes character. I’ve been playing a lot of DICE&#8217;s Battlefield Heroes beta lately &#8211; and it&#8217;s great.</p>
<p>The game is fun, the shooting and the movements are top notch &#8211; as is to be expected from the guys who did the original Battlefield.</p>
<p>What is also great is that the pairing is not Axis versus Allies, but a fictional setting &#8211; pitting the Royal Army against the National Army, which lets you choose the &#8216;evil&#8217; side without being genocidal racists. This has its own advantages &#8211; you end up on servers with people of varying skill and propensities beating the crap out of each other.</p>
<p><img src="http://farm4.static.flickr.com/3429/3294923064_13214a4416.jpg?v=0" alt="Screenshot" /></p>
<p>The cartoony look also lends itself to a lot of character customisation &#8211; which genuinely makes the game more enjoyable as you gun it out against a horde of ragged mercenaries and pirates and sailors in a colourful world. Not to spoil it further, but there is a huge array of weapons and abilities that can be activated by mapping each to numbers 0 through 9 on your keyboard.  Each class – the rugged soldier, the heavy-like gunner and the stealth based commando – gets its own set of abilities that are a huge throwback to Saturday morning cartoons.</p>
<p>People have asked if this is similar to Team Fortress 2 &#8211; and I happy to report that it isn&#8217;t. TF2 remains a hardcore, gory shooter with a distinct art style. The art style here is superficially similar, but has a more wholesome G rated George Sidney feel to it. If that means anything to ya.</p>
<p>I expect to spend a lot more time in this game.</p>
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		<title>Come home to Wake Island</title>
		<link>http://samratsharma.com/words/archives/2009/02/09/come-home-to-wake-island/</link>
		<comments>http://samratsharma.com/words/archives/2009/02/09/come-home-to-wake-island/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 03:28:53 +0000</pubDate>
		<dc:creator>serioussam</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Battlefield]]></category>
		<category><![CDATA[Battlefield 1943]]></category>
		<category><![CDATA[BF1943]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>

		<guid isPermaLink="false">http://samratsharma.com/words/?p=225</guid>
		<description><![CDATA[So Electronic Arts and DICE announced a bunch of new Battlefield games. It&#8217;s all cool, but remember kiddies, what is most important in life is what is usually obfuscated by needless faff: Using the same engine [as Bad Company 2], Battlefield 1943 takes players back to WWII. The game offers endless hours of 24 player [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://farm4.static.flickr.com/3472/3267758339_854bf2f011.jpg?v=0" alt="Battlefield 1943" /></p>
<p>So Electronic Arts and DICE announced a bunch of new Battlefield games. It&#8217;s all cool, but remember kiddies, what is most important in life is what is usually obfuscated by needless faff:</p>
<blockquote><p>Using the same engine [as Bad Company 2], Battlefield 1943 takes players back to WWII. The game offers endless hours of 24 player multiplayer action over three classic and tropic locations; Wake Island, Guadalcanal and Iwo Jima. Delivering the award-winning through-the-gun and vehicle warfare online experience DICE is best recognized for, Battlefield 1943 will have players battling in ruthless aerial dog fights and intense trench combat</p></blockquote>
<p>Basically it&#8217;s not a full game but a small downloadable with graphics and gameplay upgrades on the old maps. You see that name there though, Wake Island?</p>
<p>The Wake Island demo on BF1942, was a milestone in gaming. I knew it like the back of my hand. The map was a triumph of level design and was the perfect selling point for BF1942 &#8211; the open sandbox it created for soldiers of varying classes and people with different affinities to vehicles was mind blowing to say the least. No one had seen that before, and it instantly made Battlefield a name to be reckoned with. It also made sure that shooters and how we played them got changed forever. This was the next Counter Strike. </p>
<p>So here it is &#8211; an updated version of Wake Island with new physics and upgraded vehicle handling. This is it &#8211; how much for it? Right now, tell me what you want? 15 dollars? 30? 60? Whatever, just take it and go. takeitandgo.</p>
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		<title>Prince of Persia Prodigy screenies have arrived, jee</title>
		<link>http://samratsharma.com/words/archives/2008/05/23/prince-of-persia-prodigey-screenies-have-arrived-jee/</link>
		<comments>http://samratsharma.com/words/archives/2008/05/23/prince-of-persia-prodigey-screenies-have-arrived-jee/#comments</comments>
		<pubDate>Fri, 23 May 2008 07:32:30 +0000</pubDate>
		<dc:creator>serioussam</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[prince of persia]]></category>
		<category><![CDATA[prodigy]]></category>

		<guid isPermaLink="false">http://samratsharma.com/words/?p=217</guid>
		<description><![CDATA[So, the fan mechanism churns and we have screenshots of the new cel shaded Prince of Persia, dubbed Prodigy by the rumor mill mice. I have to admit, it looks gorgeous. Despite the fact that Two Thrones was (as much of an apology letter to people who hated Warrior Within that it was) only just [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://farm4.static.flickr.com/3131/2515060277_e50fbecebd.jpg" alt="Prince of Persia Prodigy" /><br />
So, the fan mechanism churns and we have screenshots of the new cel shaded Prince of Persia, dubbed Prodigy by the rumor mill mice. I have to admit, it looks gorgeous. Despite the fact that Two Thrones was (as much of an apology letter to people who hated Warrior Within that it was) only just decent with the brilliance shining every now and then only, I still have love for the last PoP trilogy, mostly for what they did with the Prince&#8217;s parkour movements, puzzle solving, and the overall glow they added to the gameplay.</p>
<p>It was a definitive game of that generation, one that is in many ways responsible for the way many developers looked at their platform adventures and gave us increasingly cool platformers.</p>
<p><img src="http://farm4.static.flickr.com/3214/2515060339_f0b764e024.jpg" alt="new cel shaded Prince of Persia" /></p>
<p>This one looks like it is going to be the new benchmark, at least as far as the looks are concerned. I mean looky. Let&#8217;s hope they nail the gameplay balance.</p>
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		<title>Miyamoto Army FTW!</title>
		<link>http://samratsharma.com/words/archives/2008/05/02/miyamoto-army-ftw/</link>
		<comments>http://samratsharma.com/words/archives/2008/05/02/miyamoto-army-ftw/#comments</comments>
		<pubDate>Fri, 02 May 2008 07:29:25 +0000</pubDate>
		<dc:creator>serioussam</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[Miyamoto]]></category>
		<category><![CDATA[Time]]></category>

		<guid isPermaLink="false">http://samratsharma.com/words/?p=215</guid>
		<description><![CDATA[So the gamers of the world are at least a more concentrated bunch than Korean pop fanboys. And thank your Mario stars for that, because it was neck and neck, really. Image courtesy Businessweek. See, Time just release their most influential person of the year poll results, and from when I voted, Shigeru Miyamoto was [...]]]></description>
			<content:encoded><![CDATA[<p>So the gamers of the world are at least a more concentrated bunch than Korean pop fanboys. And thank your Mario stars for that, because it was neck and neck, really.</p>
<p><img src="http://farm4.static.flickr.com/3284/2458167203_682e7721b4.jpg?v=0" alt="Miyamoto!" /><br />
<font size=-2>Image courtesy Businessweek.</font><br />
See, Time just release their most influential person of the year poll results, and from when I voted, Shigeru Miyamoto was at 58, trailing behind Koren pop sensation, Rain. According to the <a href="http://www.time.com/time/specials/2007/article/0,28804,1725112_1726934_1726935,00.html">poll</a>:</p>
<blockquote><p>Shigeru Miyamoto! The video game designer had almost 2 million votes, over 300,000 more than runner-up, Rain. After a tight race at the top, Stephen Colbert came in third place with close to 900,000 votes.</p></blockquote>
<p>Well, phew and all that <em>Rain</em> didn&#8217;t finish first. First he is  pop star who sings in Korean, and wears sexually questionable clothes. Second, he is called Rain. Man. Colbert has always been meh to me; I rather prefer the Stewart brand of humor more than his loud style. </p>
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		<title>Yay, Nintendo DS Top Game System Of 2007</title>
		<link>http://samratsharma.com/words/archives/2007/12/12/yay-nintendo-ds-top-game-system-of-2007/</link>
		<comments>http://samratsharma.com/words/archives/2007/12/12/yay-nintendo-ds-top-game-system-of-2007/#comments</comments>
		<pubDate>Wed, 12 Dec 2007 08:55:34 +0000</pubDate>
		<dc:creator>serioussam</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[best selling console]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Top selling]]></category>
		<category><![CDATA[top selling videogame console]]></category>

		<guid isPermaLink="false">http://samratsharma.com/words/archives/2007/12/12/yay-nintendo-ds-top-game-system-of-2007/</guid>
		<description><![CDATA[This little system saved my gaming soul last year: And this year, it is the single largest selling videogame console. Via Game&#124;Life: Nintendo of America says that it has sold over 6 million of the systems through November 30, at a rate of one every five seconds. Four DS games, all from Nintendo, have sold [...]]]></description>
			<content:encoded><![CDATA[<p>This little system saved my gaming soul last year:</p>
<p><img src="http://farm3.static.flickr.com/2255/2104633761_019c904dcd.jpg" alt="Nintendo DS" /></p>
<p>And this year, it is the single largest selling videogame console.<br />
Via Game|Life:</p>
<blockquote><p>
Nintendo of America says that it has sold over 6 million of the systems through November 30, at a rate of one every five seconds.</p>
<p>Four DS games, all from Nintendo, have sold over 2 million units in the U.S.: New Super Mario Bros., Mario Kart DS, Pokemon Diamond, and Super Mario 64.</p>
<p>Nintendo added that all four versions of its breakout hit virtual-pet software Nintendogs have sold over 1 million units each.</p></blockquote>
<p>Think about it. One every five seconds. I heart the DS. My favoritest Game console. Remind me to tell you how it saved my gaming soul, though.</p>
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		<title>The Dangers of World of Warcraft</title>
		<link>http://samratsharma.com/words/archives/2007/11/20/the-dangers-of-world-of-warcraft/</link>
		<comments>http://samratsharma.com/words/archives/2007/11/20/the-dangers-of-world-of-warcraft/#comments</comments>
		<pubDate>Wed, 21 Nov 2007 05:59:44 +0000</pubDate>
		<dc:creator>serioussam</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[humor]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://samratsharma.com/words/archives/2007/11/20/the-dangers-of-world-of-warcraft/</guid>
		<description><![CDATA[So a re purposed comic for all of you WoW addicts: It&#8217;s a re done comic that explained the devilry that is alcoholism, something that the little kids would have been thankful for. But nooo, you gotta get online and raid that whatchamatcha. Link? Here you go.]]></description>
			<content:encoded><![CDATA[<p>So a re purposed comic for all of you WoW addicts:</p>
<p><img src="http://farm3.static.flickr.com/2027/2052123228_4d3ed0f8b5.jpg" alt="wow drunk" /></p>
<p>It&#8217;s a re done comic that explained the devilry that is alcoholism, something that the little kids would have been thankful for. But nooo, you gotta get online and raid that whatchamatcha. Link? <a href="http://www.joeydevilla.com/2006/06/16/the-dangers-of-world-of-warcraft/">Here you go.</a></p>
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		<title>Assassin&#8217;s Creed &#8211; The Guest Review</title>
		<link>http://samratsharma.com/words/archives/2007/11/19/assassins-creed-the-guest-review/</link>
		<comments>http://samratsharma.com/words/archives/2007/11/19/assassins-creed-the-guest-review/#comments</comments>
		<pubDate>Mon, 19 Nov 2007 06:21:06 +0000</pubDate>
		<dc:creator>serioussam</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[videogames]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://samratsharma.com/words/archives/2007/11/19/assassins-creed-the-guest-review/</guid>
		<description><![CDATA[My friend Vikram, or Khaz as the intarwub calls him, posted his thoughts on Assassin&#8217;s Creed in the comments of my previous post. Since very few people read my blog, and still very few read the comments, here it is in full glory: Totally unrelated but you wanted to know about Assassin&#8217;s Creed. Let&#8217;s get [...]]]></description>
			<content:encoded><![CDATA[<p>My friend Vikram, or Khaz as the intarwub calls him, posted his thoughts on Assassin&#8217;s Creed in the comments of my previous post. Since very few people read my blog, and still very few read the comments, here it is in full glory:</p>
<p>Totally unrelated but you wanted to know about Assassin&#8217;s Creed. Let&#8217;s get the basics out of the way: graphically, music, voice acting (except for the main character, Alta-ir) is all brilliant and anyone who says otherwise is a big liar. And the size of the gameworld is frankly, astonishing. I&#8217;ve unlocked about 5% of the game so far and its already bigger than anything i&#8217;ve ever played. </p>
<p>The other thing that&#8217;s really incredible is the sheer DENSITY of the gameworld. People, alleyways, houses, buildings, mosques, churches, marketplaces, more people, gardens, libraries, town criers, guard posts, minarets everywhere, an entire second level to cities as you can get anywhere in the gameworld without ever having to walk at street level&#8230;its incredible. Think old delhi recreated in 3D and your character given full freedom to run around in it like a ninja monkey. That scene in Monsoon Wedding where Dubey washes his face and heads to his rooftop and you get a panoramic view of Old Delhi? That&#8217;s EXACTLY how Damascus looks from the rooftops. And I have yet to visit Acre and Jerusalem! <img src='http://samratsharma.com/words/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  There is also a world outside of the three big cities. Towns/guard encampents/massive view towers in the &#8220;Kingdom&#8221; areas (Outside of the three main cities) which you can visit.</p>
<p>You know the &#8220;next gen&#8221; phrase that&#8217;s always abused, Assassin&#8217;s Creed is a good example of true &#8220;next gen&#8221;. A world of this depth couldn&#8217;t have been done on the previous generation of hardware.</p>
<p>On to the gameplay, the parkour element is incredible. Basically, if you can see somewhere, you can get there. There is no limit to where you can go within the world. The game basically says &#8220;See that tower a mile away and a 100 feet above you? Yes. Go to it and climb to the top! Really? Yes! WEEEEEE!&#8221; Unfortunately, unlike the PoP games where the acrobatics were all manually controlled, here all Alta-ir has to do is hold down right trigger to automatically start climbing. All you have do is point him in the right direction. Keep right trigger and A pressed and he enters free run/sprint mode where he basically rips through the gameworld on crack as long as you point him in the right direction and make sure there is a way to get from one point to another. One point I pissed of a few guards, so entered free run mode, ran up these wooden boxes which were all piled up, hup, hup, hup on three beams, grabbed onto another beam, climbed on top of beam, grabbed on to the wall and clambered up it. I bought the game for the parkour element and it delivers that in spades.</p>
<p>Sadly the game commits the cardinal sin of giving you every one of your items and abilities for the first 30 minutes of the game and then takes them away from you. Thankfully the important ones are given back to you fairly quick. </p>
<p>Where the game doesnt deliver is the actual assassinations. If they&#8217;re as easy as my first main target then i&#8217;ll just delay them for as long as possible. The process is always the same, investigate (Through eavesdropping and interrogations) and then just choosing the right time to assassinate your target. And getting away from soldiers is easier than you think. The combat system is good though but its a little to easy. Its a sweet little dance/counter system which makes for smooth and silky fights against one soldier or many but it isnt particularly challenging and does get repetitive.</p>
<p>Essentially, its worth a buy and the inevitable sequels it&#8217;ll be good to see how Ubisoft Montreal improve the disappointing combat, ai and assassination system. The game offers several fresh ideas and approaches to the normal action-adventure game but its clear the developers asked too much of themselves and couldnt focus on what they truely wanted to acheive. It&#8217;ll take a sequel or two before Ubisoft Montreal get this just right but right now i&#8217;m just gonna enjoy the game at my own pace. I like it frankly.</p>
<p><strong>Edit:</strong> Ok, slight change on the AI comment. Just made it to Acre and i&#8217;m having a much tougher time there. Already had like 5 chases within 10 minutes. Seems something&#8217;s happened and all the guards are on high alert and all the rooftops and viewpoints are guarded. <img src='http://samratsharma.com/words/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  Getting arrows fired in my general vicinity constantly. I was in Damascus for an hour and got chased only twice.</p>
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		<title>Half Life 2 in sixty seconds</title>
		<link>http://samratsharma.com/words/archives/2007/11/08/half-life-2-in-sixty-seconds/</link>
		<comments>http://samratsharma.com/words/archives/2007/11/08/half-life-2-in-sixty-seconds/#comments</comments>
		<pubDate>Thu, 08 Nov 2007 09:31:35 +0000</pubDate>
		<dc:creator>serioussam</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[humor]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://samratsharma.com/words/archives/2007/11/08/half-life-2-in-sixty-seconds/</guid>
		<description><![CDATA[While I absolutely don&#8217;t like to bugger around with your RSS feeds, all 12 of you, but there is something so perversely funny about the following video that it makes me LMAO, ROTFL, and all other sorts of LOL. So here it is, FYI and FYC: The story of Half Life 1 and Half-Life 2 [...]]]></description>
			<content:encoded><![CDATA[<p>While I absolutely don&#8217;t like to bugger around with your RSS feeds, all 12 of you, but there is something so perversely funny about the following video that it makes me LMAO, ROTFL, and all other sorts of LOL. So here it is, FYI and FYC:</p>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/slRsexrhbG8&#038;rel=1&#038;border=0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/slRsexrhbG8&#038;rel=1&#038;border=0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p>The story of Half Life 1 and Half-Life 2 (sans Episode 1 and episode 2 of course) in sixty secods. There you have it. Don&#8217;t tell me I don&#8217;t love you, you Portal playing Team Fortress 2 hating monkeys.</p>
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		<title>Forever Blue</title>
		<link>http://samratsharma.com/words/archives/2007/07/31/forever-blue/</link>
		<comments>http://samratsharma.com/words/archives/2007/07/31/forever-blue/#comments</comments>
		<pubDate>Tue, 31 Jul 2007 08:41:23 +0000</pubDate>
		<dc:creator>serioussam</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Only in Japan]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://samratsharma.com/words/archives/2007/07/31/forever-blue/</guid>
		<description><![CDATA[This&#8230; this is gorgeous. It&#8217;s beautiful, whatever it is. I don&#8217;t know what it&#8217;s for, and how you play it, or if it is even a game at all. Maybe it&#8217;s a magical disc. Maybe you are like an underwater Harry Potter saying things like &#8220;imerativo&#8221;(made that up, btw), or &#8220;accio&#8221;. Gesundheit. It&#8217;s called Endless [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://farm2.static.flickr.com/1098/962322782_fcdf0a343a.jpg" alt="Forever Blue for Nintendo Wii" /></p>
<p><a href="http://wii.com/jp/articles/forever-blue/">This&#8230;</a> this is gorgeous. It&#8217;s beautiful, whatever it is. I don&#8217;t know what it&#8217;s for, and how you play it, or if it is even a game at all. Maybe it&#8217;s a magical disc. Maybe you are like an underwater Harry Potter saying things like &#8220;imerativo&#8221;(made that up, btw), or &#8220;accio&#8221;.</p>
<p>Gesundheit.</p>
<p>It&#8217;s called Endless Ocean in America, but Forever Blue has this magical ring to it. I&#8217;m in love with the videos and the music, though I have no idea what to do with the disc whence I procure it. Oh, Nishitani-san, whatever will you think of next?</p>
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		<slash:comments>5</slash:comments>
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