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Archive for June, 2007

C’mon all you…

29 Jun

I’m not going to build it up or dress it up nicely, this is international Motherfucker week. As simple as that. The only reason you need is that it’s fuckin sweet to say that all day long and go back to the simpler time when you had just discovered swear words. Even so, let me explain.
So the new Die Hard has released, and trusted sources tell me, that it’s great fun, and a nice in form sequel. But, and this is crucial, the iconic line that I have grown up repeating, the one that begins with “Yippee-ki-yay”, and ends with, yup, sahi jawab, “Motherfucker”, is only half there. And guess which half got misplaced by the PG13 ass kissing whoresons out there? Sahi Jawab, aap iss cheque ko choo sakte hain.

Why am I so worked up though? As some heathens (cough, beatzo, cough) would say, it’s just a movie, man. Well it is, like 300 is just a comic, or Godfather is just a book, or Never Mind The Bollocks is just an album. Yes, all of these are iconic, they were great fun then, and we have moved on to more, maybe better of the same now. They are merely products of the entertainment medium they chose to live in. Yeah, but they all KICK ASS. These are rites of passage rituals to mandom.

And this is the truth: it’s not just a movie. As a kid watching it in the eighties, it OPENED MY HORSES! (Yeah, inside joke, go here.)

Picture this: You are a European terrorist holding a building hostage, and you find yourself thinking, “Hey! Zis vas eazy. Zis building is as safe as mein mädchen’s lap for me. Vat problem can vun cop really bee?”, etc. Now this is when that very cop breaks through one of the many air vents or shafts any time, and fucks with your happiness real bad.

I’m talking of course, about Officer John McClane. You know, Policeguy, deadly aim, all round hard ass? Of course you do. Nothing defined the eighties better than the iconic eighties action heroes. John Rambo, T800, John Matrix, Robocop, John McClane, Riggs and Murtaugh, Kaalia, Arjun Malvankar, the whole bunch. What makes John McClane even more badass than all of the other people from the eighties is that he is not a trained killing machine. He’s just a chain smoking cop with receding hairline and handy around guns. T800, say, can kill twelve terrorists just by the by on his way to his main mission to kill his target. (And let’s face it, he does get his ass handed to him in all the films’ end). But when you are just a regular guy with a police issue beebee gun, taking out twelve terrorists in one night is hella hard ass. And he doesn’t take days or weeks in wiping the bad guys off, like the others. He does that before Christmas, and he started on Christmas Eve!

Not only does he polish the pesky Euro-terrorists off in increasingly cool fashions, he does that without any shoes. Factor in huge chunks of glass and debris around and that means when he’s not shooting bad guys, he taking chunks of glass the size of PSPs from his feet. That’s badass.

Seriously though, Die Hard was the first time I saw a pure action film that perfectly balanced a heist, comedy, character development, and a touch of the rare – the characters were right on the thin line between realistic and fantastically mythic. Watch it again and you’ll see that director John McTiernan paces the action and comedy between pure tense moments beautifully.
There were long beats where the hero just lay hiding and waiting and trying to improvise, something that was contrary to all way of making an action film. We had seen action heroes with vulnerabilities, but McClane with his jet lag and sleeplessness and feet full of fuckin glass was something so completely original that others had to ape it eventually.

Te rest of the cast is simply fantastic, and McTiernan does a great job reining them all in. Riggs and Murtaugh were the ultimate buddy cops, but Reginald VelJohnson played his role with believability and true to life beats; I still think theirs was as good a hero-sidekick relationship as any. Alan Rickman’s grim presence was exploited by the actor to his fullest, and it remains his most menacing role, Snape or no Snape.

The cinematography and action choreography are beat perfect, and there is surprising amount of believability in the environment they create. The building and its infrastructure is created simply to offer action set pieces a place and a room, but they seem real and functional. The lag time between two terrorists dying is utilized not only by Willis to shine on a new coat of vulnerability, Jan De Bont and McTiernan use that time to establish a sense of geography to the Nakatomi building and establish the film firmly as something that has very few mistakes. (I’ve only ever see one, really)

Of course the casual way with which terrorism was observed in the eighties is not something that can find resonance in our time, but you don’t see me complaining about sexism when I watch Wayne westerns, do you?

There are iconic one-liners, and most don’t even belong to McClane, and the film improves because of the focus McTiernan had for the entire project. “Hey, we’re flexible. Pearl Harbor didn’t work out so we got you with tape decks.” Awesome.

It’s a film that not only spawned a whole lexicon, it is a film that became a staple diet film at my VHS player with friends. A friend once said that it’s our generation’s Sholay. I don’t quite agree with him, because our generation’s Sholay is still Sholay, as it should be for all generations (someone forward this to Ramu), but this one’s pretty up there as frequent watch films go. This is not a cinematic watershed moment, it’s just a film. It’s just a film that kicks ass.

This was not a love letter for an eighties action film. This was to tell you that you don’t rubbish international Motherfucker week. It’s a week, because from here till the end of seven days, you pick a day, any day, and use the word motherfucker in your language all day long. Pay respect to something that has been part of your childhood like Maggi, GoldSpot, Litchis from the tree, Double Decker buses, bicycles with U shaped handle bars.
Go my little devious ones, spread the word. Yippie ki yay…

 
 

Madhouse on Castle Street

12 Jun

“Which came first, the chicken or the egg?”, they ask me. What the fsck? What sort of a pervo ass poultry orgy is this? How can an egg come? Who is doing the nasty with the chicken I ask you? Is it a rooster, or is it a (your?) cock? Who’s doing it with the freaking egg?
In a world where you put celebrities in jail and that’s a good thing for their PR, are you sure you wanna dance with me on poultry sex?

“Which came first, the chicken or the egg?”

You should be ashamed of yourself.

 
 

Oh Noes, we’re fscked!

07 Jun

So Wagner James Au writes a piece at Giga Om called Game Business and its Crisis of Attention, and derides the games industry for being short sighted. Go ahead give it a read, it will make you laugh.

Wagner Au has been a great, if occasionally panicky game journalist. He is correct in telling us that the Wii (which I just bought, glee!) has penetrated a market that many game developers did not think existed. But what he hasn’t taken into account is that the Wii’s success story was not incidental, but a planned, smart execution by Nintendo, ALSO a part of the games industry.

The story begins with the advent of the casual gaming market with a lot of women and older gen people taking interest in casual gaming websites, circa 2002. Nintendo saw that as an opportunity, and created their next handheld the Nintendo DS, a dual display touch screen little darling that took the button mashing away from the games and instead put in intuitive touch controls. Now a lot of developers jumped on to the bandwagon and made some A list titles for the DS. BUT the casual games juggernaut was largely because of first party Nintendo developed titles. Nintendo, a gaming company saw a market, and pushed for it with a strong game base for their console, making other developers take notice. Au does not even acknowledge the DS, and he is wrong in presupposing that the Wii brought about a brewing revolution. It didn’t. There was a huge casual games market, but before the DS, those people never thought of themselves as gamers. The DS changed that, not by being a great machine either, but by the first party titles that Nintendo pushed, and a smart decision to keep it inexpensive.

Even now, and this is interesting, it is the largest selling console in the world. Au mentions that the consoles have not been able to outsell the PS2. Well, the PS2 can’t outsell the DS either. And it’s just a little handheld, not even a TV console.

Nintendo then built on the market created by the DS and started development on the Wii, which again features intuitive controls, and despite mainstream shooter titles etc. at launch, a huge database of casual party games that the whole family can play. Nintendo’s decree was plain and simple: increase the market share. Again, great first party library, and the cheapest next-gen console in the market.

His allegation is that X360 and PS3 have been myopic decisions by MS and Sony. I agree, but only partially. The DS’s success took MS by surprise, but they knew the power of the casual gaming market, hence Live Arcade(met with humongous success). Hence Viva Piñata. Sony, too, understood that and while it has had a hiccup-y start with an overpriced console, they had a great GDC with the announcement of Sony Home (A Second Life like environment within the console, that is free to use, and as robust), and LittleBigPlanet, their lean towards the casual market.

Again, Au fails to recognize the fact that even now, the new gaming converts via the Wii or the DS, are increasingly taking interest in what other titles they can play. This can only mean good business for all of us. The market that has been single handedly created by Nintendo, will gradually, in smaller percentages, buy other games, other consoles, get into gaming proper. And whatever form the games industry takes, casual, hardcore, it still is the Games industry. It can change, and it already is changing, but it can’t sputter and die. Try buying an Wii in the US and tell me that games aren’t selling. There’s a 15 day minimum waiting period, and a markup of 100$ on the Wii on most stores in the US. Nintendo can’t manufacture those things as fast as they sell. If that’s not good tidings, what is? How can more people playing games be a bad thing?

Of course, we know that making a Halo 3 or Gears of War will cost 3-5 times more than a Wii sports. Which means more developers will lean towards easier to make and publish games, and the so called mainstream titles will be fewer as we go along. There are discussions to be had on the outsourcing business, and how that is helping these studios leverage their cost-benefit ratios, or the fact that already EA and Ubi have committed themselves to more Wii titles. And the 360 isn’t doing bad either – the games are doing well, Live Arcade is an unprecedented success, and their high profile mainstream titles sell like hot bloody cakes, maybe not as hot as Nintendo, but even by traditional standards, 360 titles are a success.

PS3, though, is in a sad position. Phil Harrison couldn’t hide faster. But that is not due to second life or grandma playing mahjong. There are a slew of problems – blu ray makes the games expensive, it also makes their console expensive, the long delays has meant bigger losses, first party development has been focusing on Home and sequels, so newer titles are harder to find.

Addendum: Already responses to his ill-written and statistic HIDING article is scathing:

Simon at GameSetWatch writes:
“And besides, which, with the Hollywood comparisons – hello, Pirates Of The Caribbean, Spider-Man, ka-ching? There’s room in here for a few blockbusters too – alongside a welcome widening of the market and (hopefully!) bigger opportunities for the little guy.”

Colin Campbell writes at Next-Gen:
“… [Au] argues that the game industry is in trouble because of the success of products like World of Warcraft, Wii and casual games. ”

Such a poor short sighted article. I usually don’t respond like this, but hey, someone actually emailed it to me citing it as relevant information.

Anyways, sorry for ranting, and I just wrote this as I went, so the data behind the argument is not here, though I assure you it IS out there. I…. I just can’t stand this sort of irresponsible journalism, I suppose.

Sorry for wasting your time, if I did.

 

Fallout 3 Trailer

06 Jun

Bethesda has finally released the in engine teaser for Fallout 3.

Looks nice. But the important thing is that this is Fallout being developed by freaking Bethesda. How both these things go well together remains to be seen, but they are good in their individual rights. Hell guys, war never changes.
HD version here.

 
 
 

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