Google isn’t letting the fact that it has less than 1% market share get it down. Tonight they’ve released three significant new features to the product – file transfers, voicemail and music status. Check here for the updates.
Archive for July, 2006
Flickr Friday – Neemrana
Small trip to Neemrana last weekend proved to be a good test for my Motorola V3i. Nobody was carrying a camera, and I would be damned if I left that sorry ass place without pictures! But surprise of surprises, the pictures – at full res – didn’t come out too bad. For a phone that is. Of course it helped that it was bright and sunny (pant, pant).
I mean I’m not a great fan of phone cameras, and I’ve never been an advocate, and that isn’t changing now, but I can look at hem with a little more respect now.
Happy Birthday, Timmy
I’m an unrestrained fan of Tim Schafer, and each of the games he has created. The guy who gave the Universe Grim Fandango was born this day on 1967.
How awesome are the games he makes? Deadly awesome.
Happy Birthday to Tim Schafer, my Game Design Swami.
You guys must be unfaithful
Right here:
Instant Messaging and Trashing Google
Numbers show that nearly a year after launch Google is a distant, distant 4th after MSN, Yahoo and AIM. They hold a pitiful 1% of total instant messaging market share, with 3.4 million unique users in May 2006.

Are you guys freaking kidding me? The lightest and best IM to happen to you – bug free, light, pleasing to look at, and you still are not getting with the program?
I hate all of you using AOL anyway.
Bah. Don’t worry Google, you’ve got me and my posse of fellow bloggers.
It’s okay…
… if you suck. Good read.
I suck at Super Monkey Ball bowling. It’s a simple game: You aim a little ball with a tiny monkey down a surrealist bowling lane, which floats in outer space. Aim with precision and the monkey sends the pins flying. Put too much English on the ball and it goes sailing off the edge of the lane, the monkey shrieking as it plummets through the void.
Last week I tried the game for the first time, and quickly discovered that I had zero kung fu. Time after time, I sent the poor monkey wailing off into outer space. Like I said: I suck.
But here’s the thing: According to a new scientific study (.doc), I was nonetheless having a really good time. Failing at a game, the study argues, can be just as pleasant as succeeding.

