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Archive for June, 2003

Matrix Unloaded

23 Jun

Matrix Unloaded
Well, seems like Arun has a thing or two to say about Matrix Reloaded. And though not as irked, I was disappointed too. I decided to make my views about the movie public now that the euphoria is dead, and well, now that I have some time and inclination to rant. Here goes:
There was no power behind the action sequences, no consequence. Every fight was just going through the motions. One of the great things about the first movie was that during a fight, the opponents surprised one another, there was a sense of urgency about the conflicts. In this movie, the fights are pointless, long and boring. They go no where and serve no purpose. They don’t move the story forward or have anything hanging on their outcome.

The CGI sequences were not that cool. In the first movie, the W. Bros used practical but innovative filming techniques to show us something we had never seen before. Why abandon that? The fight with the 300 agents looked like a bad Xbox game.

Zion looked like a bad 70′s movie. It was worse than Planet of the Apes. The 30 minute rave and love scene was overbearing and gratuitous. The council chambers looked like a bad Star Trek episode.

I was ultimately disappointed because the second movie did not pick up where the first movie left off. Instead, RELOADED abandoned the first movie for a new direction. At the end of the first movie, Neo is confident, he’s the savior, he’s the one. He’s going to show the world that they are not bound by what they conceive to be reality. He’s not going to unhook everyone, because that would be impossible, but he’s going to wake them up inside the Matrix. He’s not here to end things, but start a new beginning and possibly, a new coexistence.

At the beginning of RELOADED, Neo is back to being unsure. He can fly now and he’s a better fighter than most of the other rebels, but he has no purpose, he has no plan. In fact, he mentions on several occasions that he wishes he knew what he should do. They never explain what happened to shatter his confidence.

This may make you think that the movie sucked. Well, yes it did in parts, but it was not all bad. There were cool parts too. But I was disappointed, and the Wachowskis owe me 75 bucks.

 
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Lets See

23 Jun

Lets See
If you can beat mah mighty Imp:





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Sam’s
Battle Imp

is
Who's your battle imp?
Eaery

Backstabbing: 4

Dodgin’: 6

Guts: 2

Magic Mojo: 10

Smackdown: 7









“submit” value=”Battle!” style=”font-family:verdana;font-size:11px;color:#000000″>
Will your battle imp beat Sam’s?
Enter your name and fight.
 
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Blender

20 Jun

Blender
Blender 2.27 has been released, the second release in its Open Source form.� Blender is a 3D Modeler which used to be shareware, and has now gone Open
Source. Not only are the developers of the project working on improving� it, an entire community also have the ability to contribute code, or ideas to the project. Since a whole community is working on this open source modeler, and the� progress I have seen it go through recently, there is no doubt that this will be as good as 3ds max and Maya in the near future – and its Open Source! Its based on OpenGL and runs on FreeBSD, Linux, Windows, Irix, Solaris and more!
Go here: Blender

 
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Bird of Prey

18 Jun

Bird of Prey
Today is officially the depress Sam day. All together now, tell me the worst news that you can come up with and keep on depressing me. Come one, come all, fuck Sam in the ass, this is the official day for it.
Bah! Go Away!

 
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Yeh Dil Maange MMO

06 Jun

Yeh Dil Maange MMO
Some guy asked me about what I thought about the MMO glut that Sony online has brought in the market. this is part of what he said:

I was reading that everquest has over 420,000 subscribers. That means they are pulling in about 5 million dollars a month from just the montly fees for that one game. Sony is going to have everquest, everquest 2, planetside and galaxies soon. They have mentioned a special price you can play all of their mmo games unlimited for 20 bucks a month. Imagine that, they will probably be pulling in over 10 million dollars of gamer’s hard earned cash a month just on montly fees alone.

He went on to compare the monthly price of 12$(US) for each game to rape. He also said :
Not to mention this is hurting all the small non-mmo devs that really deserve success. Think about it. If you are a subscriber to multiple mmo games, you are going to be very tied up with those games. You would be paying your montly fees and want to get all of your gaming’s worth out of them. You could go from a non-mmo gamer that buys several titles per season to a mmo gamer that might buy a very few titles a year. Think about how much that will hurt all the small non-mmo devs.

Lets see, what light can I shed here?
I dont play MMO’s. But that is a choice thing. I dont play them because I am more a fan of Single Player experiences, and personal LAN games, rather than internet play. I have never played or understood the mechanics of playing a fantasy MMORPG, so I cant really say if the experience is worth 12USD(565 INR). But Planetside? For 12 USD? After all is said and done, its a shooter. While I can play MoH:AA, or UT2003 online after just paying for the game, now they expect me to buy the game and then pay to play it. I understand that most MMORPGs have a character they have grown attached to, since they have devoted a lot of time on it, and done a lot of roleplaying with it. Hell, I am proud of my Morrowind character too. But however much you may upgrade him, in a shooter your character is just a guy shooting at other people. Maybe I am wrong. Maybe Planetside will be played by people who are totally involved in it. But I still cant see myself paying for such an experience.

As far as the debate on whether or not the sudden spate of MMO’s is good for the gaming community goes, I think its a mixed thing. While the MMO’s have given birth to a lot of close knit communities and involve a lot of dedicated play towards a game, on the other hand, there are examples of people only playing MMOs and shunning their other gaming interests.
I have always thought the the next cool thing in game distribution would be episodic. Games would be available for retail at cheap prices, and with a lot less gameplay in the beginning out of the box game. But if you happen to like the game enough, you can spend more, and download/stream more levels, scenarios, and move your game forward. I am not talking demos here. I am talking about a longer gameplay duration than that, but a lot less than what games have to ship with in order to justify a 60 USD price tag. This would eventually lead to shorter initial development periods, and would really determine whether the game is worth investing in. This will be financially sound for the gamers as well as developers. There are actually some discussions on this model in the industry, so its not a whim, but a distinct possibility.

So how does all this relate to the topic at hand? Well, for one, this model could well bring those “everquesters” back into mainstream gaming, since the time/money they invest in the game is directly proportional to their interest in it. Also, this is the recurring expenditure model that I am willing to accept. I refuse to keep on paying to play in the same world and killing the same monsters over and over. As I understand, currently, all new worlds are released as expansion packs, only accessible to people who buy it. I am not oppposed to game companies making money. I am opposed to paying good money for something that does not add to its value over time. The model I described above, if implemented right, could well be a revolution in terms of game distribution as well as game pricing.

*switches the lamp off*

 
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